Ultimate in 10 Simple Rules

The following are the simple rules for 7 v 7 ultimate (see 5 v 5 rules under Exceptions and Additions).

1. Spirit of the Game

Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

2. The Field

A rectangular shape (110 yards by 40 yards) including two end zones that are 20 yards deep. See the how to play section for a diagram of the field.

3. How Play Starts

Each point begins with both teams lining up on their end zone line. The defense throws ("pulls") the disc to the offense.

4. Movement of the Disc

The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.  The defender cannot start the stall count until they are within 3 m of the thrower

5. Change of Possession

When a pass is not completed (e.g. out of bounds, drop, block, interception) or if the stall count reaches ten, the defense immediately takes possession of the disc and becomes the offense.

6. Scoring

When a person catches the disc in the opposing endzone, that person’s team scores a point.

7. Substitutions

Substitutions can only be made after a point is scored or if a player is injured.

8. Non-contact

Non-incidental contact is not allowed between players. Picks and screens are also prohibited.

9. Fouls

When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.

10. Self-Officiating

Players are responsible for their own foul and line calls. Players resolve their own disputes.

For the full rules, see our rules page.