Turnover and stall count

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What is the amount of time we need to countdown from in turf ulti to start a stall
count (disc is well within field lines and player going on offense is very slowly
walking to disc)? I thought you count down from 8-7-6...1 - disc in - stall one two..
etc. I was told by my check it is countdown from 20. What is the correct method?
Thanks

"C. Miscellaneous... Normal delay of game rules apply (count downs start from 16 and 8)". The only point of contention here might be the end-zone.

In ultimate, the "field proper" doesn't include the end-zone. So if the disc is on the ground in-bounds but in the end-zone the longer count (20 in ultimate) applies.

In turf, the end-zone could be considered to be the 'field proper" (start at 8). Others may not consider the end-zone the field proper (start at 16).

I favour the longer count. 8 seconds isn't much time to recover a disc that was punted from the opposite goal-line.

The definition of "field proper" doesn't change in turf league. You have 8 seconds to put it into play on the field proper, and 16 if it's in the endzone or out of bounds.

Re: "The definition of "Field proper" doesn't change in turf league"
Based on some of the other rule modifications, I think some would argue the definition of "field proper" for 5on5 TL includes the end-zone.

I agree, it should be 8 if it's turned over in the endzone - after all, it's only 8 when there's a score and the disc is placed in the endzone where the score was made. What is the difference?

That being said - I also tend to be more lenient when the players have a long way to walk, as long as they are clearly not purposely delaying the game.

If you think that anyone is purposely delaying the game, you can call 'delay of game' and give them 2 seconds before you initiate stall count. (XIII.A.5)

Juicy: "If you think that anyone is purposely delaying the game, you can call
'delay of game' and give them 2 seconds *to stop delaying the game* before
you initiate stall count. (XIII.A.5)"

*Clarified* that for ya.

Thanks :)