Delay of Game?

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#1

How do delay of games apply in turf and when do the following rules apply after a point is scored:

A) "If the disc comes to rest other than on the playing field proper (end zone), a member of the team becoming offense

must put the disc into play within twenty seconds (16 for turf) after it comes to rest.

B) "If an offensive player unnecessarily delays putting the disc into play in violation of rule XIX.B, a

defender within three meters of the spot the disc is to be put into play may issue a delay of game warning

instead of calling a violation. If the behavior in violation of rule XIX.B is not immediately stopped, the

marker may initiate and continue a stall count, regardless of the actions of the offense. In order to invoke

this rule, after announcing “delay of game,” the marker must give the offense two seconds to react to the

warning, and then announce “disc in” before initiating the stall count."

So when is it 2 seconds or 16 for turf in the endzone?

Thanks

For reference, for those who don't know, the VUL rules variants are here.  

 

If, after a turnover, the disc comes to rest in a place other than the playing field  (not playing field proper, in the case of turf), the offense is allowed 16 seconds to retrieve it and to put it in play.  This is not relevant to a goal having been scored.

After a goal is scored, the offense is allowed 8 seconds to put it into play where the disc is placed.  This assumes that the offense is making reasonable efforts to get to the disc and to put it into play in a timely fashion.

Notwithstanding that, if the offense is within 3m of the disc and is making no reasonable effort to put the disc in play, you may issue a warning.  They then have 2 seconds to react to the warning and to demonstrate more appropriate alacrity.

What would be the etiquette as far as "delay of game" calls are concerned when, having conceded a point, all the offence players move away from the disc to sub off?  The beaten defender, now an offence player initially was "within 3m of the disc ... making no reasonable effort to put the disc in play" but, having run off, no longer is...

Well, the correct answer is that the offense has 8 seconds to put the disc into play. For example, a disc can turn over at your feet, but it's not reasonable to *require* you to pick it up immediately.  You are entitled to run elsewhere to get into position -- that's reasonably part of the game.  Dawdling around the disc, on the other hand, is not doing anything except for delaying the game.

The 8 second limit is still in effect, though. Subbing at any time is essentially a strategic decision, and like all strategies, it comes with a risk.  Subbing wholesale comes with a wholesale risk; if you do it, someone is going to have to sprint (probably good policy in sub-on-the-fly, in general) to get to the disc.